NEC - PC Engine SuperGrafx (Beetle SuperGrafx)

Background

Standalone port of Mednafen PCE Fast to libretro.

The Beetle SuperGrafx core has been authored by

The Beetle SuperGrafx core is licensed under

A summary of the licenses behind RetroArch and its cores have found here.

BIOS

Required or optional firmware files go in RetroArch's system directory.

Attention

Which PCE CD BIOS file the Beetle SuperGrafx core will use can be configured by the 'CD BIOS' core option.

Attention

Any CD-ROM System BIOS will work, but some of them are known to be incompatible with certain games.

Filename Description md5sum
syscard3.pce Super CD-ROM2 System V3.xx - Required 38179df8f4ac870017db21ebcbf53114
syscard2.pce CD-ROM System V2.xx - Optional
syscard1.pce CD-ROM System V1.xx - Optional
gexpress.pce Game Express CD Card - Optional

Extensions

Content that can be loaded by the Beetle SuperGrafx core have the following file extensions:

RetroArch database(s) that are associated with the Beetle SuperGrafx core:

Features

Frontend-level settings or features that the Beetle Saturn core respects.

Feature Supported
Restart
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

Directories

The Beetle SuperGrafx core's library name is 'Mednafen SuperGrafx'

The Beetle SuperGrafx core saves/loads to/from these directories.

Frontend's Save directory

File Description
*.srm Save

Frontend's State directory

File Description
*.state# State

Geometry and timing

Loading PC Engine CD content

To load PC Engine CD content, Beetle SuperGrafx needs a cue-sheet that points to an image file. A cue sheet, or cue file, is a metadata file which describes how the tracks of a CD or DVD are laid out.

If you have e.g. foo.bin, you should create a text file and save it as foo.cue. If you're playing a single-track Saturn game, then the cue file contents should look like this:

foobin.cue

1
2
3
 FILE "foo.bin" BINARY
  TRACK 01 MODE1/2352
   INDEX 01 00:00:00

After that, you can load the foo.cue file in RetroArch with the Beetle SuperGrafx core.

Certain PC Engine content are multi-track, so their .cue files might be more complicated.

CHD

Alternatively to using cue sheets with .bin/.iso files, you can convert your games to .chd (MAME Compressed Hunks of Data) to reduce file sizes and neaten up your game folder.

To convert content to CHD format, use the chdman tool found inside the latest MAME distribution and point it to a .cue file, like so:

1
chdman createcd --input foo.cue --output foo.chd

Core options

The Beetle SuperGrafx core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.

Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.

User 1 - 5 device types

The Beetle SuperGrafx core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):

Joypad

RetroPad Inputs User 1 - 5 input descriptors PCE Joypad 2-button PCE Joypad 6-button
II II II
III II Turbo On/Off III
Select Select Select
Run Run Run
D-Pad Up D-Pad Up D-Pad Up
D-Pad Down D-Pad Down D-Pad Down
D-Pad Left D-Pad Left D-Pad Left
D-Pad Right D-Pad Right D-Pad Right
I I I
IV I Turbo On/Off IV
V V
VI VI
Mode Switch Mode Switch Mode Switch
Alternate II Turbo On/Off
Alternate I Turbo On/Off

Mouse

RetroMouse Inputs PCE Mouse
Mouse Cursor PCE Mouse Cursor
Mouse 1 PCE Mouse Left Button
Mouse 2 PCE Mouse Right Button
Mouse 3 PCE Mouse Start Button
Select (Joypad)
Start (Joypad)

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