Nintendo - Pokémon Mini (PokeMini)

Background

PokeMini is an emulator for the Pokémon Mini handheld console.

The PokeMini core has been authored by

The PokeMini core is licensed under

A summary of the licenses behind RetroArch and its cores have found here.

BIOS

Required or optional firmware files go in the frontend's system directory.

Filename Description md5sum
bios.min Pokémon Mini BIOS - Optional 1e4fb124a3a886865acb574f388c803d

Extensions

Content that can be loaded by the PokeMini core have the following file extensions:

RetroArch database(s) that are associated with the PokeMini core:

Features

Frontend-level settings or features that the PokeMini core respects.

Feature Supported
Restart
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

Directories

The PokeMini core's library name is 'PokeMini'

The PokeMini core saves/loads to/from these directories.

Frontend's Save directory

File Description
*.eep EEPROM save

Frontend's State directory

File Description
*.state# State

Geometry and timing

Core options

The PokeMini core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.

Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.

??? note "'dotmatrix' LCD filter - Video Scale - 2x"

??? note "'dotmatrix' LCD filter - Video Scale - 4x"

??? note "'dotmatrix' LCD filter - Video Scale - 6x"

??? note "LCD Filter - dotmatrix"

??? note "LCD Filter - scanline"

??? note "LCD Filter - none"

??? note "Palette - Default"

??? note "Palette - Old"

??? note "Palette - Monochrome"

??? note "Palette - Green"

??? note "Palette - Green Vector"

??? note "Palette - Red"

??? note "Palette - Red Vector"

??? note "Palette - Blue LCD"

??? note "Palette - LEDBacklight"

??? note "Palette - Girl Power"

??? note "Palette - Blue"

??? note "Palette - Blue Vector"

??? note "Palette - Sepia"

??? note "Palette - Monochrome Vector"

Rumble

Rumble only works in the PokeMini core when

Attention

If physical rumble is not supported, it is recommended to set the core option 'Screen Shake' to 'ON'.

Joypad

RetroPad Inputs User 1 input descriptors
B
Power
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
A
Shake
C

Compatibility

Game Issue
Pokemon Pinball Mini EEPROM saves do not function correctly - use save states instead
Pokemon Race Mini EEPROM saves do not function correctly - use save states instead