Nintendo Gamecube/Wii (Dolphin)

Background

A Nintendo Gamecube/Wii emulator for Android, Windows, Mac and Linux, written in C++.

The Dolphin core supports OpenGL, Vulkan, and Direct3D 11 rendering.

The Dolphin core is licensed under

A summary of the licenses behind RetroArch and its cores can be found here.

Requirements

Setup

For running properly, the Dolphin core requires to have the Dolphin Sys folder
in the proper location.

After downloading the core within RetroArch, execute the following steps:

  1. Get a copy of the Dolphin Sys folder. This can be done downloading the
    current source code. We provide two methods: one using Git and one without.

    • If you have Git (if not, see the next option)
      Just clone the most recent version of the code by running:
      git clone --depth=1 https://github.com/libretro/dolphin.git
    • If you don't have Git
      You can download a zip file of the source code with the following URL:
      https://github.com/libretro/dolphin/archive/master.zip
      You can then extract it.
  2. After getting the code, enter in the folder containing it.
    The Sys folder you need is located in Data/Sys.
    This is the folder we will need to move/copy.

  3. Find RetroArch's system folder path
    Unless you customized your installation, the RetroArch configuration path is
    the one listed in the
    RGUI page.
    If you didn't change any value, the system folder is:
    RETROARCH_CONFIG_DIR/system.
    If you changed the default directory configuration, you should check the
    system_directory option in the RetroArch configuration file (usually
    retroarch.cfg) to see which folder is used.
  4. In the RETROARCH_SYSTEM_FOLDER, create the dolphin-emu directory and
    move/copy the Sys folder within it.

Ultimately, the Sys folder should be placed at a location similar to:

1
RETROARCH_SYSTEM_FOLDER/dolphin-emu/Sys

There is also currently a bug with this core and the GL driver that can be worked around by going to settings > user interface > show advanced settings ON and then going to settings > core > allow cores to change the video driver OFF.

The Dolphin core will now work without issues.

BIOS

TODO/FIXME

Extensions

Content that can be loaded by the Dolphin core have the following file extensions:

RetroArch database(s) that are associated with the Dolphin core:

Features

Frontend-level settings or features that the Dolphin core respects.

Feature Supported
Restart
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

Directories

The Dolphin core's library name is 'Dolphin'

TODO/FIXME

Geometry and timing

Language

When the 'Language' core option is set to automatic, the default PPSSPP language setting will be pulled from RetroArch's Language setting.

Internal Cheats

Disabled by default.

TODO/FIXME

OpenGL

Dolphin's OpenGL renderer can be used by setting RetroArch's video driver to gl.

The common option for all operating systems is OpenGL, requiring hardware that supports OpenGL/Open GL ES 3.0 or higher. It is an older, pre-Vulkan API, slower than Vulkan but with better compatibility. If you encounter problems with other APIs, try this one.

Vulkan

Dolphin's Vulkan renderer can be used by setting RetroArch's video driver to vulkan.

This is the latest and fastest API currently. It is most recommended for demanding less of your CPU, thus being the fastest.

D3D11

Dolphin's Direct3D 11 renderer can be used by setting RetroArch's video driver to d3d11.

In some cases Direct3D 11 may offer better performance than OpenGL, especially on integrated Intel graphics.

Core options

The Dolphin core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.

Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.

Joypad

RetroPad Inputs User 1 input descriptors
Cross
Square
Select
Start
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
Circle
Triangle
L
R
X Analog X
Y Analog Y

Compatibility

TODO/FIXME