Lua Engine (Lutro)

Background

Lutro is an experimental lua game framework that follows the LÖVE API. Lutro games can be played with LibRetro/RetroArch through the Lutro core.

How to start the Lutro core:

You can do this by going to RetroArch's main menu screen and selecting 'Online Updater'. From there, select 'Content Downloader'.

The content should now start running!

Author/License

The Lutro core has been authored by

The Lutro core is licensed under

A summary of the licenses behind RetroArch and its cores have found here.

Extensions

Content that can be loaded by the Lutro core have the following file extensions:

Databases

RetroArch database(s) that are associated with the Lutro core:

Features

Frontend-level settings or features that the Lutro core respects.

Feature Supported
Restart
Screenshots
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

Directories

The Lutro core's internal core name is 'lutro'

Geometry and timing

Controllers

The Lutro core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):

User 1 device types

Controller tables

Joypad

Attention

What the inputs do are game specific.

User 1 Remap descriptors RetroPad Inputs Lutro core inputs
B
Y
Select
Start
Up Up
Down Down
Left Left
Right Right
A
X
L1
R1
L2
R2
L3
R3

See also

Custom Engine