Nintendo - DS (DeSmuME 2015)

Background

Port of Desmume to libretro based on Desmume SVN circa 2015.

Author/License

The DeSmuME 2015 core has been authored by

The DeSmuME 2015 core is licensed under

A summary of the licenses behind RetroArch and its cores have found here.

Extensions

Content that can be loaded by the DeSmuME 2015 core have the following file extensions:

Databases

RetroArch database(s) that are associated with the DeSmuME 2015 core:

Features

Frontend-level settings or features that the DeSmuME 2015 core respects.

Feature Supported
Restart
Screenshots
Saves
States
Rewind
Netplay ✔ (Not Download Play, Link-Cable or Wi-Fi emulation)
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

Directories

The DeSmuME 2015 core's library name is 'DeSmuME 2015'

The DeSmuME 2015 core saves/loads to/from these directories.

Frontend's Save directory

File Description
*.dsv Cartridge battery save

Frontend's State directory

File Description
*.state# State

Geometry and timing

Nickname

Changing the system nickname isn't currently supported by the DeSmuME 2015 core.

Core options

The DeSmuME 2015 core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.

Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.

??? note "Internal resolution - 256x192"

??? note "Internal resolution - 2560x1920"

??? note "Screen layout - top/bottom"

??? note "Screen layout - bottom/top"

??? note "Screen layout - left/right"

??? note "Screen layout - right/left"

??? note "Screen layout - top only"

??? note "Screen layout - bottom only"

??? note "Screen layout - hybrid/top"

??? note "Hybrid layout scale - 1"

??? note "Hybrid layout scale - 3"

??? note "Pointer Colour - white"

??? note "Pointer Colour - black"

??? note "Pointer Colour - red"

??? note "Pointer Colour - blue"

??? note "Pointer Colour - yellow"

??? note "Screen Gap - 0"

??? note "Screen Gap - 100"

Controllers

The DeSmuME 2015 core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):

User 1 device types

Other devices

Device tables

Joypad

User 1 input descriptors RetroPad Inputs DeSmuME 2015 inputs
B B
Y Y
Select Select
Start Start
Up Up
Down Down
Left Left
Right Right
A A
X X
L L
R R
Lid Close/Open Lid Close/Open
Tap Stylus Tap Stylus
Toggle Microphone Toggle Microphone
Quick Screen Switch Quick Screen Switch
X Pointer mode l-analog X
Y Pointer mode l-analog Y
X Pointer mode r-analog X
Y Pointer mode r-analog Y

Mouse

RetroMouse Inputs DeSmuME 2015 inputs
Mouse Cursor Stylus
Mouse 1 Stylus Press

Pointer

RetroPointer Inputs DeSmuME 2015 inputs
or Pointer Position Stylus
or Pointer Pressed Stylus Press

Compatibility

Game Issue
Alice in Wonderland Needs JIT Block Size 8 or smaller to get past title screen.
Golden Sun: Dark Dawn (Europe) Runs very slowly. Buggy sound.
Hotel Dusk: Room 215 Graphics glitches. Unintended "scanlines" appear on some screens.
Pokémon HeartGold (Europe) (Rev 10) Graphics glitches . Black pixels pop-ups in the top screen. Top screen goes black.
Pokémon SoulSilver (Europe) (Rev 10) Graphics glitches. Black pixels pop-ups in the top screen. Top screen goes black.
Puppy Palace (U) / My Puppy Shop (E) Crashes in menus.
Rune Factory (U) Random crashes.
Rune Factory 2 (U) Random crashes.
Ultimate Mortal Kombat 3 Runs very slowly.
Yoshi Touch & Go Runs very slowly.
Yu-Gi-Oh! 5D's WORLD CHAMPIONSHIP 2010 (J) Random crashes.

See also

Nintendo - Nintendo DS (Download Play)

Nintendo - Nintendo DS Decrypted

Nintendo - Nintendo DS