Nintendo - NES / Famicom (FCEUmm)

Background

FCEU "mappers modified" is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's.

Author/License

The FCEUmm core has been authored by

The FCEUmm core is licensed under

A summary of the licenses behind RetroArch and its cores have found here.

Extensions

Content that can be loaded by the FCEUmm core have the following file extensions:

Databases

RetroArch database(s) that are associated with the FCEUmm core:

BIOS

Required or optional firmware files go in the frontend's system directory.

Filename Description md5sum
disksys.rom Family Computer Disk System BIOS - Required for Famicom Disk System emulation ca30b50f880eb660a320674ed365ef7a

Features

Frontend-level settings or features that the FCEUmm core respects.

Feature Supported
Restart
Screenshots
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

Directories

The FCEUmm core's internal core name is 'FCEUmm'

The FCEUmm core saves/loads to/from these directories.

Frontend's Save directory

File Description
*.srm Cartridge battery save

Frontend's State directory

File Description
*.state# State

Frontend's System directory

File Description
nes.pal Custom palette (64 triplets)

Geometry and timing

Custom color palettes

To use custom color palettes in the FCEUmm core, the 'Color Palette' core option must be set to custom and the custom color palette file you want to use must be in RetroArch's system directory.

Make sure the custom palette file is named 'nes.pal'

Custom color palettes for the NES can be generated with either of these tools.

Core options

The FCEUmm core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.

Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.

??? note "Preferred aspect ratio - 8:7 PAR"

??? note "Preferred aspect ratio - 4:3"

Disclaimer

These 'Color Palette core option screenshots have been taken with the 'Use NTSC Palette' core option set to Off.

??? note "Color Palette - default"

??? note "Color Palette - asqrealc"

??? note "Color Palette - nintendo-vc"

??? note "Color Palette - rgb"

??? note "Color Palette - yuv-v3"

??? note "Color Palette - unsaturated-final"

??? note "Color Palette - sony-cxa2025as-us"

??? note "Color Palette - pal"

??? note "Color Palette - bmf-final2"

??? note "Color Palette - bmf-final3"

??? note "Color Palette - smooth-fbx"

??? note "Color Palette - composite-direct-fbx"

??? note "Color Palette - pvm-style-d93-fbx"

??? note "Color Palette - ntsc-hardware-fbx"

??? note "Color Palette - nes-classic-fbx-fs"

??? note "Color Palette - nescap"

??? note "Color Palette - wavebeam"

??? note "Color Palette - raw"

??? note "Crop Overscan (Horiontal) - Off"

??? note "Crop Overscan (Horizontal) - On"

??? note "Crop Overscan (Vertical) - On"

??? note "Crop Overscan (Vertical) - Off"

??? note "Show Crosshair - On"

??? note "Show Crosshair - Off"

Disclaimer

These 'NTSC Filter' core option screenshots have been taken with the 'Color Palette' core option set to smooth-fbx.

??? note "NTSC Filter - Off"

??? note "NTSC Filter - composite (color bleeding + artifacts)"

??? note "NTSC Filter - svideo (color bleeding only)"

??? note "NTSC Filter - rgb (crisp image)"

??? note "NTSC Filter - monochrome (desaturated + artifacts)"

Disclaimer

These 'NTSC Scanline' core option screenshots have been taken with the 'Color Palette' core option set to smooth-fbx.

??? note "ntsc filter - Off"

??? note "composite + ntsc scanline"

??? note "svideo + ntsc scanline"

??? note "rgb + ntsc scanline"

??? note "monochrome + ntsc scanline"

Controllers

The FCEUmm core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):

User 1 device types

NOTE 1: Zapper connected to user 1 is only required on VS Unisystem games. You will hear a loud alarm when a game requires one and no zapped device is selected or the game's CRC fails to match existing database for autodetection.

User 2 device types

NOTE 2: Zapper connected to user 2 is required for most cases. See note 1 above.

User 3 and 4 device types - used for multitap

Other controllers (User 5 device type)

The FCEUmm core will also auto select the following controllers for the Famicom based off the loaded game's crc.

Multitap support

The FCEUmm core supports up to 4 players in multitap games for the NES and Famicom, games with multitap usage are detected by their crc. Multitap can be manually enabled if selecting 4-Player Adaptor in User 5 Device type.

Controller tables

Joypad

Warning

In order to use the Turbo A and Turbo B buttons, the 'Turbo Enable' core option must be set to On.

User 1 Remap descriptors RetroPad Inputs
B
Turbo B
Select
Start
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
A
Turbo A
(FDS) Disk Side Change
(FDS) Insert/Eject Disk
(VSSystem) Insert Coin
User 2 - 4 Remap descriptors RetroPad Inputs
B
Turbo B
Select
Start
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
A
Turbo A

Mouse

RetroMouse Inputs Zapper Arkanoid Oeka Kids Tablet Bandai Hyper Shot Gun
or Zapper Crosshair Arkanoid Movement Oeka Kids Tablet Cursor Bandai Hyper Shot Gun Crosshair
or Zapper Trigger Arkanoid Fire Oeka Kids Tablet Touch Bandai Hyper Shot Gun Trigger

Compatibility

Game Issue
Skull & Crossbones Graphical glitches and screen shaking when in 2-player mode.

See also

Nintendo - Family Computer Disk System

Nintendo - Nintendo Entertainment System